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December Learn how and when to remove this template message The Sega Seal of Quality was an icon placed on the packaging of all video games that had Sega's official approval to be played on a Sega console system. As this game and other games sparked a national controversy over violent content in video games, Sega created the Videogame Rating Council to give a descriptive rating to every game sold on a Sega home console system in the United States. Net , introduced in For amusement arcades, Sega's most successful games continued to be based on network and card systems. Sega gradually shifted the scope of their Seal of Quality to focus less on content and more on compatibility. In April , Sega Sammy Holdings announced a relocation of head office functions of the Sega Sammy Group and its major domestic subsidiaries located in the Tokyo metropolitan area to Shinagawa-ku by January
The seal appeared on a video game's box and marketing as a means of informing the consumer that Sega had previewed the game before its release and had met a certain level of quality standard including graphics, sound, challenge, and content appropriateness. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. In April , Sega Sammy Holdings announced a relocation of head office functions of the Sega Sammy Group and its major domestic subsidiaries located in the Tokyo metropolitan area to Shinagawa-ku by January In contrast to the Japanese launch, the Western launch earned the distinction of the "most successful hardware launch in history," selling a then-unprecedented , consoles in its first week in North America. The game sported light and sound effects considered innovative for that time, eventually becoming quite successful in Japan. In , Sega Republic , an indoor theme park in Dubai , opened to the public. Derby Owners Club was the first large-scale satellite arcade machine with IC cards for data storage. Trading card game machines were introduced, with games such as World Club Champion Football for general audiences and Mushiking: Arcade machine sales incurred higher profits than their console, portable, and PC games on a year-to-year basis until s. Net , introduced in The seal was phased out after the discontinuation of the Dreamcast in The Sonic the Hedgehog series continued to be internationally recognized, having sold million in total,  although the critical reception of games in the series has been mixed. Sega also produced the NAOMI series, which were the last arcade boards built uniquely rather than being based on existing consoles and PC architecture. December Learn how and when to remove this template message The Sega Seal of Quality was an icon placed on the packaging of all video games that had Sega's official approval to be played on a Sega console system. The Dreamcast's launch in Japan was a failure; launching with a small library of software and in the shadow of the upcoming PlayStation 2 , the system would gain little ground, despite several successful games in the region. In late , Sega Enterprises chairman Isao Okawa spoke at an Okawa Foundation meeting, saying that Sega's focus in the future would shift from hardware to software, but adding that they were still fully behind the Dreamcast. After the war, the founders sold that company and established a new distributor called Service Games, named for the military focus. In , the multibillion-dollar Japanese conglomerate CSK bought Sega, renamed it to Sega Enterprises, headquartered it in Japan, and two years later, shares of its stock were being traded on the Tokyo Stock Exchange. Rosen then orchestrated a merger between Rosen Enterprises and Nihon Goraku Bussan, becoming chief executive of the new company, Sega Enterprises, which derived its name from Service Games. In , Sega of America permitted Acclaim to keep the graphic violence and gore in its port of Midway's popular arcade game Mortal Kombat. Sega also released the degree rotating machine R In early , Sega announced that they would re-establish an Australian presence, as a subsidiary of Sega of Europe, with a development studio branded as Sega Studio Australia. While Compile continued to develop and publish Puyo Puyo games, even on platforms that Sega was competing against. Because of the shrinking arcade business in Japan,  development personnel would also be relocated to the digital game area. By March 31, , Sega had five consecutive fiscal years of net losses.
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